Space: dash (20 stamina), p: pause, f: slow time (if unlocked)

Roguelike-style upgrades every 250 pts!

GDD here

Credit CJ5953 (CJ White) and Emma White for their help with this project!
Other credits below:

Attribution Text:

Videogame Menu Select by Fupicat -- https://freesound.org/s/471937/ -- License: Creative Commons 0

retro taking damage sfx by stumpbutt -- https://freesound.org/s/629656/ -- License: Creative Commons 0

Impatient Button Press by adh.dreaming -- https://freesound.org/s/670267/ -- License: Creative Commons 0

aM5_intro.wav by levelclearer -- https://freesound.org/s/320780/ -- License: Creative Commons 0

Player Character Bird: https://ma9ici4n.itch.io/


Font used; Google Fonts (CC0): https://fonts.google.com/specimen/Pixelify+Sans

Team Name: White Lightning

Comments

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Very cute game. I like how all the enemies are birds (with the exception of the ferret). The big bird and the ferret can be quite hard to avoid (especially the ferret) due to the way they track the player down. But the dash ability really helps!

It did also feel like the amount of damage enemies deal on you ramps up very quickly. I was taking a lot more damage in the 2nd stage. 

Speaking of the 2nd stage, I like that the scenery actually changes from stage to stage. It's a very nice touch. This was nice, and I hope to see you next jam. Keep making stuff!

This game is a ton of fun! That ferret is evil...

(2 edits)

I had to reduce his damage; he was the response to all of the "invincible spots", but even then a bit too OP XD
Apparently he is a badger but he's a ferret in my heart.

Glad you like the game!